OracletextWhen Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
<br><em>Trance</em> — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
<br>//<br>
<strong>Esper Terra</strong>
<br>[I][II][III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
<br>[IV] Add WW, UU, BB, RR, and GG. Exile Esper Terra, then return it to the battlefield <em>(front face up)</em>.
<br>Flying