OracletextSuspicious Stowaway can't be blocked.
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Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card.
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Daybound <em>(If a player casts no spells during their own turn, it becomes night next turn.)</em>
<br>//<br>
<strong>Seafaring Werewolf</strong>
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Seafaring Werewolf can't be blocked.
<br>
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
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Nightbound <em>(If a player casts at least two spells during their own turn, it becomes day next turn.)</em>
P1/2
SubtypeCreature — Human Rogue Werewolf // Creature — Werewolf