Oracletext• 1-6 players • 2+ packs • 10 minutes
<br><strong>Objective:</strong>
<br>Create your own <em>Assassin's Creed</em> storyline, using the cards in your boosters as inspiration.
<br><strong>Get Ready:</strong>
<br>Open two boosters for each player and remove any cards without <em>Magic</em> card backs. Then sort the cards into separate piles for creature cards, land cards, and other noncreature cards. Shuffle the piles and place each of them face down.
<br><strong>Let's Play:</strong>
<br>Go through the story beats on the other side of this card in order, revealing a card from the top of the specified pile or taking the specified action. Tell a story as you go. After a player tells a bit of the story for a beat, it's the next player's turn for the next story beat. If there are no cards of the requested type, players can make something up.
<br><strong>Introduction</strong>
<br>• Setting: <em>a land</em>
<br>• The protagonist: <em>a creature</em>
<br>• Why the protagonist is at the location: <em>a noncreature card</em>
<br>• The villain: <em>another creature card</em>
<br><strong>Action</strong>
<br>• The protagonist recruits allies: <em>two creature cards</em>
<br>• The protagonist and allies get stronger: <em>a noncreature card</em>
<br>• Take down the henchman: <em>a creature card and a noncreature card</em>
<br>• An unavoidable death: <em>choose one of the allies</em>
<br>• Describe the villain's weakness/secret/motivation and how the allies discovered it: <em>a noncreature card or a creature card</em>
<br><strong>Resolution</strong>
<br>• Confronting the villain: <em>a noncreature card</em>
<br>• The final assassination: <em>choose one of the allies and a noncreature card</em>
<br>• Ending: <em>Create this yourself! What did the protagonist do after the assassination? Did they get what they need? Was it worth it?</em>
<br><strong>To Win:</strong>
<br>After the story's been told, assign the following awards by popular vote to players: Coolest, Funniest, and Most Historically Inaccurate. Feel free to invent your own awards as well. In the case of a tied vote, determine the winner of that award randomly.