Oracletext• 2 Players • 3 Packs • 10 minutes
<br>
<strong>OBJECTIVE:</strong>
<br>
Battle your way through your opponent's forces and emerge from the siege victorious!
<br>
<strong>GET READY:</strong>
<br>
Open three packs and give one land to each player. Then remove and remaining land cards and cards without <em>Magic</em> card backs. Shuffle the remaining cards together and deal 11 cards to each player.
<br>
Each player then looks at their cards and arranges them face down in a <strong>4x3 grid</strong> opposite their opponent. The completed play area should be <strong>4x6</strong> with no extra spaces. The first player to finish their grid goes first.
<br>
<strong>LET'S PLAY:</strong>
<br>
Players take turns moving one of their cards one space either vertically or horizontally—not diagonally, and not onto a space occupied by another card they own.
<br>
You can use your turn to move a card safely onto an empty space. Moving a card onto a space occupied by an opponent's card starts a <strong>battle</strong>! Reveal both cards and do the following for each card type:
<br>
If both revealed cards are <strong>Creatures/Artifact Creatures/Vehicles</strong>, the card with higher toughness wins and remains face up; the loser is discarded. If they tie, the attacker wins.
<br>
<strong>Legendary Creatures</strong> always win against nonlegendary creatures. When legends battle each other, the one with the higher toughness wins. If they tie, the attacker wins.
<br>
If either of the revealed cards is an <strong>Instant/Sorcery/Enchantment</strong>, discard both revealed cards. (Other effects still happen.)
<br>
If one of the revealed cards is an <strong>Artifact that's not a Creature/Vehicle</strong>, the player who owns it discards it and takes an extra turn. If both revealed cards are Artifacts, only the attacker gets the extra turn.
<br>
<strong>TO WIN:</strong>
<br>
When a Land is revealed in battle, its owner loses the game. When one land attacks another, the attacking Land wins the game.