Oracletext<strong>Crash Landing</strong>
<br>
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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<strong>Goblin Camp</strong>
<br>
Create a Treasure token.
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<strong>Emerald Grove</strong>
<br>
Create a 2/2 white Knight creature token.
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<strong>Auntie's Teahouse</strong>
<br>
Scry 3.
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<strong>Defiled Temple</strong>
<br>
You may sacrifice a permanent. If you do, draw a card.
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<strong>Mountain Pass</strong>
<br>
You may put a land card from your hand onto the battlefield.
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<strong>Ebonlake Grotto</strong>
<br>
Create two 1/1 blue Faerie Dragon creature tokens with flying.
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<strong>Grymforge</strong>
<br>
For each opponent, goad up to one target creature that player controls.
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<strong>Githyanki Crèche</strong>
<br>
Distribute three +1/+1 counters among up to three target creatures you control.
<br>
<strong>Last Light Inn</strong>
<br>
Draw two cards.
<br>
<strong>Reithwin Tollhouse</strong>
<br>
Roll 2d4 and create that many Treasure tokens.
<br>
<strong>Moonrise Towers</strong>
<br>
Instant and sorcery spells you cast this turn cost 3 less to cast.
<br>
<strong>Gauntlet of Shar</strong>
<br>
Each opponent loses 5 life.
<br>
<strong>Balthazar's Lab</strong>
<br>
Return up to two target creature cards from your graveyard to your hand.
<br>
<strong>Circus of the Last Days</strong>
<br>
Create a token that's a copy of one of your commanders, except it's not legendary.
<br>
<strong>Undercity Ruins</strong>
<br>
Create three 4/1 black Skeleton creature tokens with menace.
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<strong>Steel Watch Foundry</strong>
<br>
You get an emblem with "Creatures you control get +2/+2 and have trample."
<br>
<strong>Ansur's Sanctum</strong>
<br>
Reveal the top four cards of your library and put them into your hand. Each opponent loses life equal to those cards' total mana value.
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<strong>Temple of Bhaal</strong>
<br>
Creatures your opponents control get -5/-5 until end of turn.