Checkpoint%3A%20The%20Shark%20Zone has 1 tracked printing across 1 Gate Ruler set, available in 1 rarity (1-Star).
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Checkpoint: The Shark Zone
LEVEL
0
Checkpoint: The Shark Zone
LEVEL: 0
AttributeShark;Sightseeing
TypeField
Description
[CNT] Choose 1 of the following: -Put this into your field zone. -Flip up to 2 face down cards in your damage zone face up.
"Shark Infested": When an allied {Racer} unit in an attack zone is destroyed by your opponent, you may add it underneath this as a charge.
"Narrow Escape" - Turn 1: When an allied {Racer} unit in an attack zone is destroyed by your opponent, you may [Put 1 charge under this into the graveyard.] to special summon 1 {Racer} unit from among this card's charges.
Allied {Shark} units gain +1 ATK and have Breakthrough.
Charges under this cannot be moved to anywhere else except through abilities and effects of "Checkpoint" or {Racer} cards.
FactionWonderverse
FlavortextAt the second checkpoint, the race to get first place takes a back seat to the race to get out alive.