FlavortextWill the rise of Armalla be a temporary relief or permanent salvation?
Rulestext[Stranger] 10 (You may begin the game with an extra deck of exactly ten (Stranger) resonators. You may not have more than two copies of any card in your Stranger deck.)
<br>[Judgement] WGG
<br>[Energize] WG
<br>Whenever a light regalia enters the field under your control -> Choose one, if the regalia is "Wings of the Archangel", choose up to two instead - Choose two cards from your Stranger deck at random and remove them from the game; or up to two target resonators gain [Flying] and [+200/+200] until end of turn; or draw a card for each resonator you control with [Flying]; or you may pay 0 to do judgement until end of turn.
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<br><strong>Arla</strong>
<br>[Enter] -> Put the top card of your magic stone deck into the field. Choose a card from your Stranger deck at random and remove it from the game.
<br><strong>God's Art "Rise of Armalla"</strong> WWGG: Put any number of light or wind (Stranger) resonators with different names from your removed area into the field. When you don't control a (Stranger) resonator -> You lose the game.