Romping Club // Seismic Surge has 1 tracked printing across 1 Flesh and Blood set, available in 1 rarity (Token).
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Romping Club // Seismic Surge
Romping Club // Seismic Surge
TypeToken;Weapon
Description
Romping Club
Once per Turn Action - [2 Resource]: Attack
Once per Turn Effect - When you discard a card with 6 or more [Power], Romping Club gains +1 [Power] until end of turn.
Seismic Surge
At the beginning of your action phase, destroy Seismic Surge then the next Guardian attack action card you play this turn costs [1 Resource] less to play.